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Contents. Background Unlike the first game, Elite Force II is largely set on board the stationed in the. The game's storyline is a semi-sequel to the movie, and the end of series.


Many of the members from the original Hazard Team reappear. However, only a few of the primary cast of did for the game, among them as and as. Returned to do voice work as. Several actors from provided additional voice acting: ( from and from ) as one of the main villains; ( from ) as Korban; ( from Deep Space Nine, plus roles in Voyager and Enterprise) as Lurok; and ( in Enterprise) who contributed several character voices. In the game, the player reprises the role of Alexander Munro (voiced by ), a lieutenant. During the first several levels Lieutenant Munro returns to the Alpha Quadrant with the rest of the Voyager's crew and is assigned to a teaching position at.
Eventually he is transferred to the position of a newly formed Hazard Team's leader on Enterprise-E under the command of Captain Picard. There are also limited opportunities for exploring the ship between missions, reminiscent of the 'Virtual Voyager' feature found in the expansion pack.
Plot The game begins with traveling through a (as seen in the Voyager series finale, ') when a captures the ship. The Hazard Team, led by Munro, is dispatched to destroy the sphere's dampening. Voyager then breaks free from the Borg Sphere and returns to the Alpha Quadrant. A screenshot from the game depicting a shootout between the player and the Romulans in a simulated scenario.
Considered to be redundant, the Hazard team is split up; Munro is assigned to teach at. Two years later and after the events of, Captain Picard witnesses his performance and requests that Munro re-establish the Hazard Team for service on board the. Shortly after the reinstatement, the Enterprise receives a distress call from the USS Dallas, where Telsia Murphy, a former member of the Hazard Team, has been assigned as a security officer.
Once aboard, the Hazard Team encounters a race of aliens (later dubbed Exomorphs) who have commandeered the ship. After attempting (and succeeding) to save the remaining crew, Munro is reunited with Telsia, who joins the team. A nearby Attrexian station which the Dallas had sought to aid is still besieged by the Exomorphs. When the defense systems are reactivated the remaining invaders abandon the station, leaving ion trails which the Enterprise follows to the planet Idryll. There the Hazard Team locates post manufacturing the Exomorphs under control of Krindo, his father, and Kleeya (an optional love interest of the main character).
The Idryll explain that the creatures turned because of a malfunction. Kleeya later decides to stay on board the Enterprise, which upsets Krindo. His forces the Enterprise in proximity of another Exomorph-infested colony, Taravar 7.
The Enterprise fends off the attackers and the Hazard team is beamed to Taravar 7, where it aids the inhabitants. In a nearby factory, Krindo's crashed ship is discovered. Munro is captured, but is set free when Krindo witnesses his father's at the hands of the Exomorphs he created, which no longer obey him. Munro then persuades him to help stop the Exomorphs and the two escape together. On the Enterprise, Krindo confesses he made money by selling Idryll to a named Omag.
He surmises that Omag decoded the location of Master Control Facility, a place with the ability to override all other centers controlling Exomorphs. With Krindo's help, Omag is tracked to a nearby base and captured. During his interrogation, Omag reveals that the to the facility were sold to a secret group called the Empty Crown. Munro infiltrates the base in a Romulan disguise and with the help of a spy retrieves the location of the Master Control Facility. However, when the informant declares her true allegiance to the Empty Crown, a fight ensues.
Gonzalez, one of the Hazard Team members, subsequently himself so that Munro can be transported to safety. The final battle takes place in the. Munro enters the facility where the remnants of Empty Crown forces reside under the leadership of Commander Suldok. While the Enterprise is threatened by for violating the Neutral zone, the final commences on the surface. In culminates with Munro defeating Suldok and confronting the overmind of Exomorphs, a creature called Archeopendra.
After the battle, Munro returns to the Enterprise, where Picard hands over the regarding the Empty Crown and peacefully leaves the Neutral zone. He is also extremely pleased with the Hazard Team's performance and recommends the incorporation of similar units within Starfleet. In the last scene Alexander Munro is seen either Telsia Murphy or Kleeya, depending on whose invitation he chose during the exploration of the ship.
Gameplay In Elite Force II, the main makes his way through linear and strictly defined levels, encountering various kinds of hostile creatures along the way. He is often accompanied by members of the Hazard Team who cooperate with him. These often help Munro enter areas or disable devices crucial for the plot to evolve. When switched to secondary mode the tricorder can detect and highlight structural defects.
There are total of 15 weapons (including the ) at player's disposal. All of them facilitate two modes of operation. The primary fire commonly releases a steady stream of shots (or energy bursts) inflicting low damage at a low ammo cost, while the secondary fire expends a larger amount of ammo to fire a much slower and more powerful blast. All can be recharged using terminals while need to be supplied with appropriate ammo. Health is replenished by activating in player's suit using health stations.
Although Elite Force II is a, solving is also required. During the modulation the player is presented with random attributes of which must be exactly reproduced by using the. There are three options -, and modulation - that accordingly alter the initial curve. On higher difficulty levels a factor of is to be taken into account; if the protagonist doesn't complete the puzzle within the time limit, the waveform is generated again with different proportions. To help player a composite visualization is present. Power routing Power is needed when certain devices too difficult for the tricorder to modulate must be turned on. The objective is to connect two nodes on the opposite sides of the grid by manipulating the.
There are two types of pipes to be found within the array:. Red-crossed parts that cannot be manipulated. When the pipe is appended to a node, it causes a of the matrix and the player must restart from the beginning. White units can be within their cells. When the white pipe is powered up, it changes its to that of the node connected to. Similar gray pipes can connect to nodes but cannot be rotated. On higher difficulty levels, the number of nodes to be connected rises and a time limit is introduced.
If player fails to solve the puzzle within the time frame, the pipes are reset to their original positions. In, the main character may also choose a response from a predefined set which has an effect on the outcome of the and possible repercussions. For instance if Munro offers a prisoner chance to escape, he ends up in himself. A preference regarding a is also determined from the choice of dialogue options - the player can accept invitations from one of two female. Throughout the course of game, the player is given a possibility to collect golden starships ( models of USS Excelsior NX-2000) to unlock additional content in a form of six additional playable levels. There are a total of 81 starships, 70 of which are required to unlock the six secret maps accessible via the main menu. Development Towards the end of March 2002, rumors were reported that a sequel to Elite Force was in development.
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Activision confirmed these rumors at the beginning of April, officially announcing Star Trek: Elite Force II on April 4, 2002. The game was the last Star Trek title to be developed under Activision's supervision, following a dispute with Star Trek licensing holder Viacom, and was produced. Like Elite Force, Elite Force II was developed on the id Tech 3 game engine, one of the last games to do so. In November 2003 Ritual Entertainment released the of their server-side code base for multiplayer gaming under a non-commercial license.
Reception Reception Aggregate score Aggregator Score 78/100 Review scores Publication Score 6/10 7/10 8.5/10 B+ 7.9/10 GameZone 8.4/10 8.4/10 86% Elite Force II received 'generally favorable reviews' according to the website. Sulic, Ivan (March 29, 2002).
Retrieved August 25, 2018. Walker, Trey (April 2, 2002). Archived from on July 18, 2012. Retrieved January 5, 2009.
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^ Sulic, Ivan (April 4, 2002). Retrieved August 25, 2018.
Thorsen, Tor (March 15, 2005). CBS Interactive. Retrieved August 25, 2018.
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Walker, Trey (April 4, 2002). CBS Interactive. Retrieved August 25, 2018. November 6, 2003. CBS Interactive. Retrieved August 25, 2018.
'Star Trek: Elite Force II'. September 2003. Luo, Di (September 2003). Retrieved August 25, 2018. Edge staff (August 2003). 'Star Trek: Elite Force II'. Bramwell, Tom (June 24, 2003).
Gamer Network. Retrieved August 25, 2018. Brogger, Kristian (August 2003). Archived from on November 22, 2008.
Retrieved August 25, 2018. Dodson, Joe (July 2003). From the original on September 24, 2015. Retrieved August 24, 2018. Kasavin, Greg (June 25, 2003). CBS Interactive.
Retrieved August 25, 2018. Accardo, Sal (June 24, 2003).
IGN Entertainment. Retrieved August 25, 2018. McElfish, Carlos (August 4, 2003). From the original on January 25, 2009. Retrieved August 25, 2018.
Sulic, Ivan (June 24, 2003). Retrieved August 25, 2018. Osborn, Chuck (September 2003). Vol. 10 no. 9. Archived from on March 15, 2006. Retrieved August 25, 2018. External links.
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