Just Port The Game For Mac
Oct 9, 2018 - The 25 best Mac games you can get right now. Youth in the gaming outhouse, suffering with years-behind releases and sub-par ports. Iconic original, but there's more than just teleportation at play here: you'll also fuss with.
Update: For those joining in late 2017, I've been hunting for a laptop with limited success. Read on for what I've settled on,. If you ask anyone who knows me, I’m probably the biggest Apple fan they know. Ask for a suggestion of what computer to get, and I’ll almost certainly either tell you the MacBook Pro, or to wait, because Apple is about to update its hardware finally. But recently, I realized I’d gotten tired of Apple’s attitude toward the desktop. The progress in macOS land has basically been dead since Yosemite, two years ago, and Apple’s updates to the platform have been incredibly small. I’m a developer, and it seems to me Apple doesn’t pay any attention to its software or care about the hundreds of thousands of developers that have embraced the Mac as their go-to platform.
Take a look at: the only feature of note is Siri, which is half-baked as it is, and the things that did get ported over from iOS are half-done too. On the developer side?
Nothing, unless you use XCode — the same story it’s been for years. The only reason it’s still even viable as a platform for web developers at all is because of the incredible work the open source community does on the Mac toolchain (take a look at how easy it is to use Node, npm, Yarn or any of the other relatively new tools out there)., rolling it into the iOS team, and it shows. The new MacBook Pros, released in late 2016, where interesting, but something of a half-hearted shrug in the direction of users: they’re okaymachines, but they sure aren’t interesting at all. Their hardware is underpowered, focusing on thinness and a gimmicky touch bar rather than power or functionality, the previous tentpoles of the Mac. To tell the truth, I’m a life-long Windows user that grew to be disillusioned by Microsoft after Windows Vista.
It was obvious the company had no strategy or vision, and while Windows 7 smoothed things over a little, Apple’s side had something I wanted: everything worked together nicely. You could send iMessages from your computer or phone, answer calls wherever you were, and throw files to other devices with ease — and so I was tempted away in early 2013 when Apple released its second-generation 15' Retina MacBook Pro. That machine was my first real taste of Apple’s world, and I loved it. Everything was designed nicely, and worked well together. Apple’s deep roots in Unix meant I actually finally picked up web development for the first time, learnt how to use the terminal deeply, and even gave back to some open-source projects. But, about the time I joined Apple’s world, the company’s attention pivoted.
The Mac was no longer important, as the iPhone, iPad and then the iPad Pro became the focus of the company. The message was simple: why do you even need a computer when a tablet and phone can do it all anyway? As a result, Apple’s focus on the Mac waned: the hardware didn’t receive an update for over four years, and then OS X, once regularly updated with interesting features, now only receives the scraps from iOS. If you want to see this in action, check out iMessage on Mac: the flagship feature of iOS, iMessage stickers, barely works on Mac. You started seeing this in almost everything: Airdrop, Apple’s much-touted feature that lets you easily beam files between computer and phone was my first taste of the company’s “just works” mentality — about 30% of the time it worked every time, and the rest of the time you couldn’t connect at all.
Then there was handoff, the heralded feature that let you work on one device, then seamlessly move to another. I don’t know if I ever got it to work with any sense of reliability. I'm out of apologia juice for defending Apple going with 4 USB-C ports on the new MacBook over a useful mix and keeping the MagSafe. Flinto on twitter: hey chinaflinto for mac.
🍎👎 — DHH (@dhh) Meanwhile, Microsoft had licked its wounds inflicted by Windows 8, found a passionate new CEO in Satya Nadella, and started doing something interesting with Windows 10: it actually started listening, and implementing, features people wanted. I mostly ignored the Windows world until late last year when Microsoft introduced the Windows Linux Subsystem — basically a way to use a Linux terminal natively in Windows — which made me realize that development on Windows might actually be pleasant eventually. I wrote back then that even this was enough to tempt me back to Windows, and it was a game changer: After waiting eagerly for the MacBook Pro refresh, then being utterly disappointed by what Apple actually shipped — a high-end priced laptop with poor performance — I started wondering if I could go back to Windows. Gaming on Mac, which initially showed promising signs of life had started dying in 2015, since Apple hadn’t shipped any meaningful hardware bumps in years, and I was increasingly interested in Virtual Reality but Oculus dropped support for the Mac in 2016 for the same reasons. Then, in October 2016, Microsoft unveiled the next version of Windows: Creators Update out of nowhere. It brings dedicated gaming features, full OS-level VR support, color customization, a people bar for quick chat and a lot more in a free update.
I watched the event with my mouth open (it was the first time I’d tuned in to any Microsoft event in years), wondering how Microsoft was suddenly shipping awesome features out of nowhere. This, and seeing all the progress Microsoft was making with the Linux subsystem, as well as Apple’s lack of any meaningful progress, made me decide to make the jump back. I’m not a hater, I’m just tired of not being able to get a machine worth using. It took me months to convince myself to do it, but I spent weeks poring over forum posts about computer specs and new hardware before realizing how far ahead the PC really is now: the NVIDIA GTX 1080 graphics card is an insane work-horse that can play any game — VR or otherwise — you can throw at it without breaking a sweat. I realized I’m so damn tired of, and started actually considering trying Windows again.
So, in February 2017, I found myself building a computer from scratch. I sold my 15' MacBook Pro (I now use a 12' MacBook for on-the-go productivity), and invested in building a desktop workhorse that would fit my needs and last for a long time.
I’ll spare you too much detail, but if you’re interested in my build you can - the machine is a bit of overkill, but given I want to learn how to develop for VR, it seemed to be a good balance of power and price for the long haul. Jekyll and Gulp living in harmony Now I’ve been on Windows for about six weeks, and while I was expecting to hate it, I’ve found myself impressed.
It’s not perfect, but it’s clear Microsoft is sweating the details for the first time in recent memory. I’ve got my development environment set up just the way I liked it on Mac, thanks to the Linux subsystem — everything from Jekyll to Gulp works exactly how I’d expect. I’d been worried about Microsoft’s high-density display support, since it was unusable in Windows 8 and even the original release of Windows 10, but Creator’s Update seems to be able to finally handle 4K displays without things just getting weird. On top of that? I can play recent games without the PC breaking a sweat, and I’ve started experimenting with VR.
The HTC Vive is an incredible device, and I’m just at the start of figuring out Unity so I can actually create my own things for it. The experience hasn’t been all roses — I had forgotten drivers were a thing, and the quality of apps on Windows, while far better than I remember, is sorely lacking. This seems to be getting addressed quickly thanks to apps: Slack, and are awesome, and stand out in the Windows world for being fantastic. It might seem small, but it's a huge deal I don’t say this lightly, but Windows is back, and Microsoft is doing a great job.
Microsoft is getting better, faster at making Windows good than Apple is getting better at doing anything to OS X. There’s a few things I sorely miss: Sketch, which I use a lot for quick design work, iMessage so I don’t need to keep pulling out my phone and a handful of other things but it’s easy enough to live without them. It’s clear to me from Apple’s language and sheer focus — cough killing the Airport cough — that all Apple cares about is iOS, and the iPhone. Maybe they’ll ship something awesome out of nowhere that really brings back its “productivity” play, but the company is busy trying to convince people that its ham-fisted iPad Pro is good for work. Over the coming weeks I plan to write about the great parts of Windows, how I got my development environment set up, the apps I use, and, of course, the bad parts. I’ll be honest, I can’t bring myself to leave Mac at work yet, because I’m not convinced there’s a good enough Windows laptop yet but maybe that will change over time. If you’re a Mac user sitting, waiting for Apple to maybe release a real workhorse computer so you can actually do your work, stop what you’re doing and take another look at Windows.
It’s awesome, and now you’ll be able to get something with incredible power for a great price that’s actually worth using. Update 11/10: For the last few months I've been looking for a laptop that can replace my trusty MBP and it's been more difficult than expected. I tried the but the fan noise was a little much - but I've settled on the Dell XPS as a excellent replacement and will post more soon ( to keep in the loop).
By. 9:00 am, August 20, 2012. PC games: they can be the bane of a Mac gamer’s existence.
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The Mac may be a better computer than a windows box, but even so, most games don’t support OS X. Even on Steam, the leader in cross-platform computer game support, most games run only on Windows. The reasons for this are manifold, including mid-level integrated graphics chips and less customizable hardware, but it shouldn’t be this disparate. Advertisement There are a few options for running those PC games on Macs, of course. There’s Boot Camp, which allows you to run a full copy of Windows right on your Intel-based Mac, but it requires a reboot to switch between OS X and Windows environments, which can be tedious.
There are emulators you can buy, like Parallels and VMWare Fusion, but these never quite pan out, in my experience, as they always seem to be fraught with issues when connecting peripherals, mice, etc. They also cost a bit, and require a full copy of Windows, which will run you some money, too.
I just want a way to play a game that is created for the Windows operating system on my Mac, without a reboot, without buying a new program or new copy of an operating system I really don’t want to use. Luckily, there’s a way to do just that. What Is Wine?
Seriously, that’s the self-referencing recursive acronym for Wine. So clever, those open source folks. Wine actually runs as more of a translator between the instructions in the PC program and the Mac operating system. It basically fools Windows into thinking they are running in a Windows environment, without actually emulating that environment (and taking the same performance hit) like Parallels does. Wine has the benefit of a large, open-source community for support as well, which means it will continue to get better and improve compatibility for a lot of games along the way.
Speaking of compatibility, not all PC games are going to work with Wine. To find out if the game you want to try to install on your Mac via Wine will work, head over to the, where they have an entire database full of the games and applications that will work with Wine. They even have levels of how well these work with Wine, including Platinum, Gold, and Silver levels of compatibility.
I chose Guild Wars: it’s a game that has gone free to play lately, is Windows-only for now, and it is listed in the Platinum compatibility list on the Wine HQ site. All the examples from here on out will be from my own experience installing Wine to play Guild Wars on my Mac Mini 2011.
Once you and pick a game, you’ll be ready to make sure you have what you need to run Wine. What You’ll Need First up, you’re gonna need an Intel Mac.
If you’re still running a Power-PC Mac, a) it’s time to upgrade and b) this isn’t going to work. To find out what kind of Mac you have, click on the Apple menu in the upper left corner of your screen, choose About This Mac, and it will tell you. Honestly, though, if you don’t know what kind of Mac you’re running, you might have a bit of trouble with the following instructions, which assume you have access to your admin account and password, can install XCode, and have the latest Java Development package (it comes as default with Mac OS X 10.7 and up).
Video Games For The Mac
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You’ll also need the X11 app, which used to be a standard install app starting in OS X 10.5, but which has recently been removed from OS X 10.8 Mountain Lion. If you’re running 10.8, head over to the to download an open source version of X11 for Mountain Lion. Install it as you would any other package file. You’ll also need to be comfortable using the command line via the Terminal app, an internet connection, and a couple of hours to work through all the steps involved.
It’s not rocket science, but there is a certain level of patience that will be needed. Next Page: Getting Your Game Running!