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Reallusion's CrazyTalk Animator 3 or Smith Micro's Moho Studio Pro 12. Which of these 2D animation applications is right for you? Regular readers of this blog will know I'm a strong supporter, and fairly proficient user of since version 1. It's a great piece of software for producing 2D animations from purchased content quickly and, with version 3, is easier than ever to create animations from your own art.
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Lesser known is that I first purchased (then known as Anime Studio Pro 9) back in and have been upgrading it to the latest version ever since because I believed in it as an application for creating great 2D animation to TV quality standard. As such, it's a much more complex application than CTA3 that I only got around to learning properly late last year.
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I'm still in the process of. Despite this I feel I've learned enough of Moho to compare it to CTA3 to help you determine which application may be suited to your needs.
What Type of Animation Are They Suited To? CrazyTalk Animator 3, 2D Human Puppet Template and example character. Both applications excel at 2D, puppet style, character animation and 2D motion graphics. Moho has some additional ability to animate 3D objects and 3D character rigs but 3D is really included to compliment and enhance your 2D animation with 3D elements.
If you're looking specifically for frame by frame, hand drawn animation then neither of these applications are really suited to that style. Moho has vector drawing tools to help create finished hand drawn animation but isn't good for drawing initial roughs. CTA3 can handle frame by frame animation through sprite swapping but uses this ability mainly for animating detailed items like hands and faces.
What Version Should You Buy? Both CTA3 and Moho are sold in different versions. If you're a complete animation beginner and aren't ready to invest too much, you might want to consider the lower costing CTA3 Standard or Pro.
With Moho you might consider the Debut version. Be aware that these cheaper versions remove some of the advanced features of the full versions (CTA3 Pipeline and Moho Studio Pro). I've seen many people complain that it would have been more cost effective to purchase the full software initially than pay the additional price to upgrade to the full version. My recommendation, if you know you're serious about animation and can afford the full versions, then buy them. You'll get the full experience of the software and will never watch a video tutorial only to discover that feature isn't in your version.
Both applications offer free trials so make the most of those before you buy. I wouldn't recommend downloading them at the same time, there's just too much to learn. Trial them one after the other. This comparison is based on the full versions of each application.
Which One is Easier to Learn? User Interface Comparison Top: CrazyTalk Animator 3 Bottom: Moho Studio Pro 12 An initial comparison of CTA3's user interface (UI) to Moho 12 reveals that CTA3's is much less intimidating with fewer tools and settings initially onscreen. CTA3's UI remains fairly constant with tools grayed out if they aren't appropriate to the current selection on the stage. Fly-out hints appear for most tools if you mouse over them. Moho's tool menu changes quite a bit with different tools coming and going based on what is selected on the stage. Moho has fly-out tool hints but also includes a hint bar, under the settings menu bar that further details how the currently selected tool is used. Both applications feature comprehensive, written user manuals (available through their Help menus).
You'll also find many video tutorials, created by each company, to help you learn, however both companies could use an online video tutorial link from their application's help menu that is a direct step by step video guide to learning the software (videos that logically progress and gradually introduce you to the more advanced features). For some reason both companies focus on explaining their software's newest features and forget that not everyone is upgrading. New users tend to have to sort through the tutorial videos to find what they need. Overall CTA3 is the easiest to learn by virtue of the fact there is less to learn and you can get through the basics much quicker. Further to that, CTA3's content library (even if you just settle for what comes with the application) will have you animating much quicker.
Predefined content, motions and auto lip syncing make getting your first test animations up and running a much simpler process. Moho does ship with some demo content that you can make use of (and you can buy content packs) but generally the process of animating is more detailed and intricate - giving you greater control but making it more time consuming to master the basics. Content Creation Sources Reallusion's Content Developer Marketplace. Both CTA3 and Moho allow you to animate with pre-made content that you can either purchase directly through each company's online stores or through their respective, user generated, market places. Reallusion's and is easy to find through links directly from the application's Help Menu. I had to do some digging to discover a link to Smith Micro's from within their (which is also has a link from the application's Help menu). Both applications include character creation/composer tools where you can build custom characters using existing assets you already have.
I personally prefer CTA3's character composer as it really draws on any available content you have in your library. Moho's character composer seems to limit you to a particular drawing style.
Moho's creator also includes a random character generator feature that I found resulted in characters so garish and awkward they were more laughable than useful. Moho's Vector Drawing and Bone Rigging Tools. Creating animations from your own artwork is very possible with both applications though, at minimum, you will need a drawing application that can export to transparent PNG and JPG image file formats.
Moho's vector drawing tools allow you to trace all your artwork into vectors right within the application. It even includes a handy, auto-trace tool that works reasonably well.

CTA3 has support for vector art as.SWF files but you'll need vector illustration software that can export in this format. Character Creation and Bones 2D puppet animation is built on manipulating character bone rigs.
Any talk about ease of character creation from your own character designs comes down to how easy is it to rig your characters with a bone rig. Moho's bone rigging system is incredibly advanced and flexible in application. You can use it to rig characters of any size or shape.
If you can dream it in 2D then Moho's bone rigging system can make it move exactly how you want. You can even add bone switches and levers to manipulate bones indirectly.
All this comes with the price of a fairly steep learning curve. An example of Moho's complex bone rigging capability on this bug creature found in Moho's Project Sample Library titled CK Crustacea. CTA3 with its new G3 freebone character rigs will also effectively let you rig almost any 2D character art you can imagine using a similar bone rigging system to Moho but with a much simpler and easier to learn implementation. CrazyTalk Animator 3's Animal Templates featuring Cats, Dogs and Horses. On top of this you can build your characters around specific G3 character templates for humans, cats, dogs and horses.
This allows your characters to be animated with predefined motions from your motion library and also makes them compatible with CTA3's direct puppet facial animation system too (a process that allows you to directly record your character moving in real time). G3 characters in CTA3 are relatively easy to rig. Once you have all your artwork ready, putting together a basic rig can be done in less than an hour. A full character rig with switchable hand and facial sprites will take longer but it's not that difficult to learn.
CrazyTalk Animator 3's Facial Morph Animation System. Unique to CTA3 is its G2 plus (bipedal only) characters, which simulate 3D movement in a 2D environment, and makes use of the new facial morph, face animation system of G3 characters. In action these characters are quite impressive and can even be animated using 3D imotions from iClone however, creating a G2 character comes with a very steep learning curve and is extremely time consuming. If G2 characters sound like an attractive option be sure to purchase the Pipeline version of CTA3 which has tools to make the creation process a touch easier and quicker.
Creating Your Animations Other than the lip syncing all of the animation in this clip was key framed from scratch in CrazyTalk Animator. CTA3 is specifically designed to speed up the actual animation process. Whilst you can key frame every little movement from scratch a lot of time and effort can be saved using the predefined motion libraries and puppet animation tools.
Block out motion sequences using combinations of library motions then refine them to suit your exact needs. Create motions from scratch, save them out and transfer them to other characters. Create action menus for your characters containing often used actions (and perform motions that can even include the character's voice track). Lip syncing is as simple as loading in a voice audio file into your character and CTA3 does the rest. It's pretty good too but, if your character's mouth movements don't quite look right it's easy enough to refine with the lips editor.
In this latest release, CTA3 introduced elastic motions for props, making it easy to add cartoon effects like squash and stretch to your motion graphics simply by drag'n'dropping the desired effect onto your prop. The majority of CTA3's animation can be done using point, drag and click motions of your mouse or track pad combined with keyboard short cuts. In contrast, I've been learning Moho's animation tools for quite some time, completing well over 30-40 video tutorials.
I've heard you can import and export motion files with Moho 12 (it's listed as a new feature) but I've yet to be shown how and have no idea where to start. So far all of the character animation I've done has been key framed from scratch. All of the animation in this clip was key framed from scratch in Moho Pro 12.
The funky, liquid background and 3D shading on the character are advanced Moho visual effects that can be applied in seconds to give animations a whole new look. Moho does feature automatic lip syncing that is a little easier to set up on a custom character compared to CTA3 however CTA3's facial deformation animation system gives your mouth sprites considerably more range of movement and expression.
Moho could probably match and even surpass CTA3's facial animation system but, in doing so, its set up becomes much more complex and time consuming. As far as motion graphics go I would say Moho is on par with CTA3 but doesn't have quite the ease of use that elastic motions bring to the table.

That said, CTA3 has no physics or particle animation support, nor does it have Moho's animated effects for layers such as shadows, 3D shadows and shading. Both applications have the ability to create a 3D parallax effect (multi-layer planes) by being able to places items nearer or further away from the camera. Moho takes this a step further by being able to rotate 2D objects around the Z plane (i.e. Tilt 2D images towards or away from the camera). Is CrazyTalk Animator 3 Enough or Should I buy Moho 12? CrazyTalk Animator 3 has yet to be proven as a serious 2D animation studio (I'm not aware of any major animation studios using it to create their shows). It has impressive features, many of which are unique to the application but it's still a relatively new player.
In it's favor is ease of use, time saving motion libraries (including elastic motions) and its easier to learn bone rigging and facial distortion animation systems. The quality of the animation produced is mostly determined by the skill of the animator as there is nothing here to prevent you from producing professional quality animations.
It does lack many of the advanced visual and style effects found in Moho but this isn't an issue if you're not doing anything complex enough to need them. Elastic motions are such a nice, new addition to version 3 that, if motion graphics or animated explainer videos is your thing, these are going to really bring your images alive easily and quickly. Personally I find CTA3 the ideal animation tool for producing animation quickly with a team of one (i.e. If you're planning on creating an animated web series then CTA3 is going to save you a lot of time and allow you to focus more on telling the story. As I said at the outset I believe in Moho as a tool that can produce TV quality animation. It's advanced character rigging allows for extremely complex, multi-angle rigs.
If you need proof, Moho Pro 12 is the backbone animation tool of the acclaimed children's TV show Puffin Rock created. It is used to create all the animation and character rigs of the show (which you can read about in detail on ). Watch the video below of Jeremy Purcell, Assistant Director of Puffin Rock demonstrating the lead character's rig and animation. Moho's advanced drawing tools means it's also possible to use it in the creation of final artwork for backgrounds and props. You really only need additional drawing software to plan and create your initial designs for importing and tracing as vectors inside Moho.
Overall, Moho Pro is a much more powerful application with features to rival higher end animation tools at a more affordable price for anyone to use, professional or otherwise. The latest version includes features I've not mentioned here, simply because I've yet to learn or even come across them in the software's video tutorial series. (Mesh warping animation is one such new feature that springs to mind). There in lies the difference between CTA3 and Moho Pro 12. CTA 3 is easier to learn and will have you animating your own creations much sooner. You'll master the majority of the program much quicker and find it easier to retain how to use even those features you don't use a lot in your work.
Moho Pro 12 is packed full of features, is extremely flexible but at the cost of being much harder and more time consuming to learn. You'll spend a lot of time relearning how things are done before you get to any kind of proficiency with the software (speaking from personal experience here). It'll handle anything that CTA3 can do and more but the set up will be a little longer and more involved. You can certainly use it for creating animations quickly but if speed is an issue CTA3 may have the edge. The good thing about both of these application is the affordable price. It's not impossible to have both in your toolbox and use whichever one is really suited to your current project (as noted at the top of this article I've had the latest versions of both for years).
If you're new to animation software, and just want to get up and running quickly, start out with CTA3. It's feature set is deep enough that you're not going to out grow or feel limited by what it can do in the short to medium term.
It's an ideal tool if you're short on time but still want to produce quality, puppet style, 2D animation or animated explainer videos using motion graphics etc. If you're not as thrown by a steep learning curve and need more flexibility and visual design choices than CTA3 has to offer, Moho is worth the time you'll need to learn it. It's a much bigger tool box that will give you many more options for experimentation with visual style.
An advanced animation tool that, once you know it well, you may never want to use anything else (if you haven't given up on learning it. Can you tell I'm struggling sticking with it even though I believe in the application?).
Hopefully I've given you something to think about in making your own decision. The applications themselves are in two different places. Moho is a more mature program at version 12 where as CTA3 is still evolving to catch up in features. CTA3 has some way to go but where it is now makes it a formidable animation studio that can certainly handle most of your 2D animation needs. Kris G David that was very helpful review. As a former Disney artist who spent his career around Toon Boom well over a decade ago, the idea of having alternate platforms for digital production was limited to Flash which was re-engineering at best.
I looked at both programs and went with CTA3, primarily for the reasons you gave here - perfect for a one-man-band and quick to pick up. In CTA3's defence, I see it as all programs - a blank canvas; something you can use to develop your own work. Given time and the willingness of other artists to dig deep and push the program, I think CTA3 will develop into a very useful professional tool.
It will rely on input from artists like ourselves to help make it stronger, but I see that level of interaction as perfect for making a tool that is relevant, because the artists have shaped it that way themselves. Glad you found my review useful Kris. I feel the same way about most software applications as you do, any of them can produce great results if you're willing to really dive in and discover everything they have to offer as a tool. CTA is still evolving with version 3 bringing in some new features that professional animators, such as yourself, can appreciate. It's still missing a few though (such as onion skinning) but what it has can really speed up your work flow when working as a solo creator.
If you haven't, check out some of Garry Pye's work with CTA3. He's really making the platform shine with his work. Thanks David, for such a comprehensive review.
I too, think CTA3 is a perfect companion for one-man band. I am just a Hobbyist animator.
The learning curve of CTA is very fast. Personally, I liked the facial puppeteering and advanced facial editor. The motion library too, is very helpful for beginners to get started and get inspired by the programs ability. The bone tool in CTA is very simplified– not as advanced and intricate as MOHO12. The bone influence parameter may quite intimidate the beginners.
CTA has a well structured engine for animation. In other softwares like Toon Boom Harmony and MOHO12, we have to construct a system– particularly all the visual selectors. In CTA, just following their template, we can construct our own powerful, well rigged characters. But again, MOHO and Toon Boom Harmony has got their own strengths, which keeps them on the forefront. Thanks, once again. Have a Blessed day!!! Unfortunately I have to modify my opinion on CTA3 because of their unexisting customer support.
I downloaded the trial version and encountered an issue (system crash) doing a series of operations so I sent to support a video clip of the errors + the crash log file and all information they required me. I kindly asked them to reply me with any news (good or bad) before my trial period expire so that I can buy the software (pipeline version) with the biggest package. Then I did practice with the software and, after a few days playing with it, I was pretty sure to buy it because, apart that crash, it worked fine and it is extremely easy to use. But customer support never replied me. I sent them 3 more messages (the last one yesterday) but they totally ignored me. So I uninstalled all Reallusion software incuding the hub and asked them to delete my account on their website.
I cannot pay about 500 € now (I was planning to buy software + the biggest package + some more other characters) and many more in the future to a company who ignores its customers. I am sorry to say so, I am definitely not an 'hater' or someone who usually speak badly about others but now I really feel upset because of this behaviour of Reallusion customer support. I will switch to Moho. I've never had anything but good experiences with their customer support. They'll usually go above and beyond my expectations to try and solve a problem. For example I once had an issue with character creation and they sent back an entire step by step PDF file outlining the issue and providing a solution. I do know that if you contact their customer support over a weekend it's unlikely you'll get a response anytime before the next business day as they don't offer 24/7 support.
You also need to give them time to actually look into the problem. Personally I wouldn't discount a great piece of software simply because of poor customer support. Which, again, I'll say I've never had anything but great customer support from Reallusion - you just have to give them time usually. I'd recommend giving them more time. Whilst you're waiting you could download a completely free special edition version of their software that Reallusion is making available to anyone as part of their. will take you straight to the download page where you'll also find great deals on the software.
Check out the competition whilst you're there. You have until July 20 to enter a 1 minute or more animation for a chance at $2000 cash prize. Hey David, great work. You have a nice casual approach to things and no bias, just a relaxed overview. I have Moho 12 pro. It's an animators package for sure.
Drawing the movements of a birds wings and wingtips in onion skin fashion is interesting but a lot of hard work for a non artist like myself. I also have Lightwave 3D which again is a large phenomenal package for those who can spend 1000 hours to learn it.
CTA 2 pro, I bought a few years ago and was doing fun things immediately, but then sat, watched and learned the tutorials which I also had bought and was stunned at how intuitive the package is. This is like comparing Audacity to Pro Tools. We need to ask the question, do we really need the extra intricacies and features of the more elaborate packages.
I'm tempted to buy CTA 3, but not sure about pro or pipeline. Would love Pipeline with all the G3 packs, but my software budget is already in the red. $us500 is about $au650, so that is pretty serious money. You are very correct though. How many times do we go cheap and then cry later.
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I agree, it's best to buy the full deal upfront. I want to animate props for some teaching material, so I guess Pipeline is what I must buy:). American Cartoonist, (whose unofficial Amiga Icon, Amy the Squirrel, is pictured on the July 92 edition of CU Amiga cover on the right) is my only real animation hero. Sure there are the big names like, and even whose influences can all be seen in my own cartoons but Eric did what none of the others could. He showed that really great 2D computer animation was within my reach with little more than an, a copy of.
This was at a time when computer based animation was in its infancy (outside of computer game animation) and Flash was something that lights did. There were many great Amiga artists but Eric was really the only one consistently making very funny, traditional style animations. His humor and drawing style is heavily influenced by classic Warner Brothers and Disney cartoons but he managed to build on this, creating something that was recognizably Eric's own style.
Storyboarding an animation is one of my least favorite parts of the creative process and yet it's also one of the most important after writing the script. It's where the planning of the visual representation of the script takes place. I've struggled with storyboarding because I knew there had to be a better way than drawing tiny thumbnails on a sheet of paper with script and camera direction notes crammed underneath - an example of which can be found in my post for my music video animation,. This method isn't exactly client friendly as my handwriting scrawls can become unreadable even to me over time. The other technique I employed was using the storyboarding features of. Celtx allows you to import your scanned thumbnails (or any digital image) into its storyboard where you can add text and camera direction into scrollable text boxes below each image - and never run out of room. I employed th.
By AVSoft is real time voice manipulation software that can be used for a wide range of purposes including (according to their website); Voice-over and voice dubbing for audio/video clips, presentations, narrations, voice messages, voice mails, E-greeting cards, broadcasting, etc.; mimic the voice of any person, create animal sounds, change/replace/remove voices in songs, videos,etc. I bought it for the specific purpose of changing my own voice, to extend my vocal range, for voicing characters in my own animations. I was fortunate enough to get this software at a significant discount that made it difficult to refuse, given that I'd never tried it, or even heard of it before. I'm not sure if I would have bought it at the full price given that much of what it can do (for my needs) can also be done with the freeware audio program,. Voice Changer is relatively easy to install and set up. Once installed simply change you default microphone to the installed AV.
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's bold claim is 'The One-for-all 2D Animation'. Does it deliver? Could it be your 'go to' 2D animation tool of choice? Before I explore those questions I feel a bit of backstory is necessary. I've been using Reallusion's CrazyTalk Animator since its original incarnation that promised quick and easy, 2D animation creation.
An idea that was relative depending on what kind of animation you wanted to do. Since my focus has largely been on original character animation my experience with CTA is relative to that. If you wanted to create animated characters from your original artwork, quick and easy didn't really describe the time and effort involved. There was a lot of preparation and considerable time spent rigging its G1 characters. Creating a character rig from original art can seem like a daunting task in CrazyTalk Animator 3. Especially if, all you really want to do is put together a quick animation with characters you may never even use again. Here's how to rig a CrazyTalk Animator 3, G3 human character, with the fewest components, whilst still being compatible with G3 character motions, and having a face capable of lip syncing and character expressions.
You should be able to do this in under an hour - assuming you have your artwork ready to go.